he's a University Distinguished Professor and the holder of the College of Engineering Chair in Computer Science at TexasI designed and implemented the C++ programming language. To make C++ a stable and up-to-date base for real-world software development, I stuck with its ISO standards effort for 20+ years (so far). A and m University;this content is boggerised by sachin .pb contact me[...]

games for PlayStation are programmed in C++, since the PlayStation Dev Kit are in C++,XBox game are programmed in C#, using DirectX and XNA ... Computer games can be programmed even by flash, java, ..etc Good programming skills are required, but a complex game requires alot of specialized developer of different specialties from Graphics\Music\Animations to Artificial Intelligence, Game Platforms provide a Dev Kit, that you can download and use ... Apparently you need to use GLM to use OpenGL and C++.

why do we consider c++ as a top language???... becasue itz the most toughest danm language ever created so if we can understand c++ ..,,, then the programing language like java,c#,python .net etc.. becomes very easy peicey language... so if u understand c++ u are the man,...

this is a simple program created my me ..see how fun this is u can also try these once u know all the basic[...]

Wednesday, May 28, 2014

Function overloading

Posted by Unknown On 6:35 AM No comments
Function overloading -  it is a feature of c++ that allows us to create multiple functions(many functions) under the same name but the only thing is that they want to have different parameters #include<iostream> using namespace std; void print (int x) { cout<<"the integer no is"<<x; } void print (float x) { cout<<" the float number is "<<x; } int main() { int a; float b; a=45; b=5.55; print(a); print(b); ...

Tuesday, September 17, 2013

Posted by Unknown On 5:03 AM No comments
Static Stack #include<iostream.h>#include<conio.h>#define size 4 class stack{     int data[size];     int top;public:     stack()     {          top=-1;     }     void push();     void pop();     void...

Wednesday, September 11, 2013

Pointer

Posted by Unknown On 5:34 AM No comments
Pointer C++ Memory Map Once a program is compiled, C++ creates four logically distinct regions of memory:Code Area : Area to hold the compiled program codeData Area : Area to hold global variablesStack Area : Area to hold the return address of function calls, argument passed to the functions, local variables for functions and the current state of the CPU.Heap : Area from which the memory is dynamically allocated to the program. Accessing...

Tuesday, September 10, 2013

Basic Operation On Text File In C++

Posted by Unknown On 6:02 AM No comments
Basic Operation On Text File In C++ Program to write in a text file #include<fstream.h>int main(){     ofstream fout;     fout.open("out.txt");     char str[300]="Time is a great teacher but unfortunately it kills all its pupils. Berlioz";     fout<<str;     fout.close();     return 0;} Program to read from text file and display it #include<fstream.h>#include<conio.h>int main(){    ...

Data File Handling In C++

Posted by Unknown On 5:59 AM No comments
Data File Handling In C++ File. The information / data stored under a specific name on a storage device, is called a file. Stream. It refers to a sequence of bytes. Text file. It is a file that stores information in ASCII characters. In text files, each line of text is terminated with a special character known as EOL (End of Line) character or delimiter character. When this EOL character is read or written, certain internal translations take place. Binary file. It is a file that contains information in the same format...

Inheritance

Posted by Unknown On 5:58 AM No comments
Inheritance Inheritance:It is the capability of one class to inherit properties from another class. Base Class: It is the class whose properties are inherited by another class. It is also called Super Class. Derived Class:It is the class that inherit properties from base class(es).It is also called Sub Class. Forms Of Inheritance Single Inheritance: It is the inheritance hierarchy wherein one derived class inherits from one base...

Constructor and Destructor

Posted by Unknown On 5:54 AM No comments
Constructor and Destructor Constructor It is a member function having same name as it’s class and which is used to initialize the objects of that class type with a legel initial value. Constructor is automatically called when object is created. Types of Constructor Default Constructor-: A constructor that accepts no parameters is known as default constructor. If no constructor is defined then the compiler supplies a default constructor. student :: student(){     rollno=0;      marks=0.0; } Parameterized...

Monday, September 9, 2013

Class & Objects

Posted by Unknown On 9:30 AM No comments
Class & Objects The mechanism that allows you to combine data and the function in a single unit is called a class. Once a class is defined, you can declare variables of that type. A class variable is called object or instance. In other words, a class would be the data type, and an object would be the variable. Classes are generally declared using the keyword class, with the following format: class class_name {   private:      members1;   protected:      members2;   public:      members3;}; Where...